Inside Fallout, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV series has come back to streaming services, and it's accurate to state that viewers were pleasantly surprised by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it managed to capture multiple facets of the gamer's adventure.

We followed Lucy the vault dweller, attempting to uphold her morals and discovering that the ruined world made that incredibly hard; Max, the militant faction new recruit, who begins to question his organization's dogma and creates a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has completely shed any sense of morality out in the radioactive badlands.

Building Anticipation for a New Chapter

The show's first season finale unveiled key information about who helped cause the global annihilation that trapped a society in underground vaults for centuries. It also left plenty of questions open for the upcoming chapter – and, on this occasion, anticipations are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the reception to the show, so now people are coming in with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, desolate Route 66 feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its makers prioritized physical models and locations were constructed, mirroring the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to seem like it’s real.”

Actually, almost every element you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series works because it is made by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the franchise. This common understanding for the lore is evident in the finished show.

The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This format will allow for a new weekly discussion, something the creators themselves are eager to engage with.

“It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”

Amber Chang
Amber Chang

A Toronto-based tech strategist with over a decade of experience in digital innovation and startup advisory roles across Canada.

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